SWIRL: An Object-Oriented Air Battle Simulator
Abstract
We describe a program called SWIRL designed for simulating military air battles between offensive and defensive forces. SWIRL is written in an object-oriented language (ROSS) where the knowledge base consists of a set of objects and their associated behaviors. We discuss some of the problems we encountered in designing SWIRL and present our approaches to them.
Cite
Text
Klahr et al. "SWIRL: An Object-Oriented Air Battle Simulator." AAAI Conference on Artificial Intelligence, 1982.Markdown
[Klahr et al. "SWIRL: An Object-Oriented Air Battle Simulator." AAAI Conference on Artificial Intelligence, 1982.](https://mlanthology.org/aaai/1982/klahr1982aaai-swirl/)BibTeX
@inproceedings{klahr1982aaai-swirl,
title = {{SWIRL: An Object-Oriented Air Battle Simulator}},
author = {Klahr, Philip and McArthur, David and Narain, Sanjai},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {1982},
pages = {331-334},
url = {https://mlanthology.org/aaai/1982/klahr1982aaai-swirl/}
}