Constraint-Based Generalization: Learning Game-Playing Plans from Single Examples
Abstract
Constraint-based Generalization is a technique for deducing generalizations from a single example. We show how this technique can be used for learning tactical combinations in games and discuss an implementation which learns forced wins in tic-tac-toe, go-moku, and chess.
Cite
Text
Minton. "Constraint-Based Generalization: Learning Game-Playing Plans from Single Examples." AAAI Conference on Artificial Intelligence, 1984.Markdown
[Minton. "Constraint-Based Generalization: Learning Game-Playing Plans from Single Examples." AAAI Conference on Artificial Intelligence, 1984.](https://mlanthology.org/aaai/1984/minton1984aaai-constraint/)BibTeX
@inproceedings{minton1984aaai-constraint,
title = {{Constraint-Based Generalization: Learning Game-Playing Plans from Single Examples}},
author = {Minton, Steven},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {1984},
pages = {251-254},
url = {https://mlanthology.org/aaai/1984/minton1984aaai-constraint/}
}