Divide and Conquer in Multi-Agent Planning
Abstract
In this paper, we suggest an approach to multiagent planning that contains heuristic elements. Our method makes use of subgoals, and derived sub-plans, to construct a global plan. Agents solve their individual sub-plans, which are then merged into a global plan. The suggested approach may reduce overall planning time and derives a plan that approximates the optimal global plan that would have been derived by a central planner, given those original subgoals. We consider two different scenarios. The first involves a group of agents with a common goal. The second considers how agents can interleave planning and execution when planning towards a common, though dynamic, goal. Decomposition Reducing Complexity The complexity of a planning process is measured by the time (and space) consumed. Let b be the branching factor of the planning problem (the average number of new states that can be generated from a given state by applying a single operator), and let d denote the depth of the proble...
Cite
Text
Ephrati and Rosenschein. "Divide and Conquer in Multi-Agent Planning." AAAI Conference on Artificial Intelligence, 1994.Markdown
[Ephrati and Rosenschein. "Divide and Conquer in Multi-Agent Planning." AAAI Conference on Artificial Intelligence, 1994.](https://mlanthology.org/aaai/1994/ephrati1994aaai-divide/)BibTeX
@inproceedings{ephrati1994aaai-divide,
title = {{Divide and Conquer in Multi-Agent Planning}},
author = {Ephrati, Eithan and Rosenschein, Jeffrey S.},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {1994},
pages = {375-380},
url = {https://mlanthology.org/aaai/1994/ephrati1994aaai-divide/}
}