A User Interface for Knowledge Acquisition from Video
Abstract
In conventional knowledge acquisition, a domain expert interacts with a knowledge engineer, who interviews the expert, and codes knowledge about the domain objects and procedures in a rule-based language, or other textual representation language. This indirect methodology can be tedious and errorprone, since the domain expert's verbal descriptions can be inaccurate or incomplete, and the knowledge engineer may not correctly interpret the expert's intent. We describe a user interface that allows a domain expert who is not a programmer to construct representations of objects and procedures directly from a video of a human performing an example procedure. The domain expert need not be fluent in the underlying representation language, since all interaction is through direct manipulation. Starting from digitized video, the user selects significant frames that illustrate before- and afterstates of important operations. Then the user graphically annotates the contents of each selected frame, ...
Cite
Text
Lieberman. "A User Interface for Knowledge Acquisition from Video." AAAI Conference on Artificial Intelligence, 1994.Markdown
[Lieberman. "A User Interface for Knowledge Acquisition from Video." AAAI Conference on Artificial Intelligence, 1994.](https://mlanthology.org/aaai/1994/lieberman1994aaai-user/)BibTeX
@inproceedings{lieberman1994aaai-user,
title = {{A User Interface for Knowledge Acquisition from Video}},
author = {Lieberman, Henry},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {1994},
pages = {527-534},
url = {https://mlanthology.org/aaai/1994/lieberman1994aaai-user/}
}