Navigation for Everyday Life

Abstract

Past work in navigation has worked toward the goal of producing an accurate map of the environment. While no one can deny the usefulness of such a map, the ideal of producing a complete map becomes un-realistic when an agent is faced with performing real tasks. And yet an agent accomplishing recurring tasks should navigate more efficiently as time goes by. We present a system which integrates navigation, plan-ning, and vision. In this view, navigation supports the needs of a larger system as opposed to being a task in its own right. Whereas previous approaches assume an unknown and unstructured environment, we assume a structured environment whose organiza-tion is known, but whose specifics are unknown. The system is endowed with a wide range of visual capabil-ities as well as search plans for informed exploration of a simulated store constructed from real visual data. We demonstrate the agent finding items while map-ping the world. In repeatedly retrieving items, the agent’s performance improves as the learned map be-comes more useful.

Cite

Text

Fu et al. "Navigation for Everyday Life." AAAI Conference on Artificial Intelligence, 1996.

Markdown

[Fu et al. "Navigation for Everyday Life." AAAI Conference on Artificial Intelligence, 1996.](https://mlanthology.org/aaai/1996/fu1996aaai-navigation/)

BibTeX

@inproceedings{fu1996aaai-navigation,
  title     = {{Navigation for Everyday Life}},
  author    = {Fu, Daniel D. and Hammond, Kristian J. and Swain, Michael J.},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {1996},
  pages     = {902-908},
  url       = {https://mlanthology.org/aaai/1996/fu1996aaai-navigation/}
}