Forward Estimation for Game-Tree Search

Abstract

It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the compu-tational complexity of minimax search for two-player games. We describe a very simple method to esti-mate bounds on the minimax values of interior nodes of a game tree, and use the bounds to improve min-imax search. The new algorithm, called forward es-timation, does not require additional domain knowl-edge other than a static node evaluation function, and has small constant overhead per node expansion. We also propose a variation of forward estimation, which provides a tradeoff between computational complexity and decision quality. Our experimental results show that forward estimation outperforms alpha-beta prun-ing on random game trees and the game of Othello. 1.

Cite

Text

Zhang. "Forward Estimation for Game-Tree Search." AAAI Conference on Artificial Intelligence, 1996.

Markdown

[Zhang. "Forward Estimation for Game-Tree Search." AAAI Conference on Artificial Intelligence, 1996.](https://mlanthology.org/aaai/1996/zhang1996aaai-forward/)

BibTeX

@inproceedings{zhang1996aaai-forward,
  title     = {{Forward Estimation for Game-Tree Search}},
  author    = {Zhang, Weixiong},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {1996},
  pages     = {240-245},
  url       = {https://mlanthology.org/aaai/1996/zhang1996aaai-forward/}
}