Opponent Modeling in Poker

Abstract

Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent modeling, unreliable information and deception, much like decision-making applications in the real world. Agent modeling is one of the most difficult problems in decision-making applications and in poker it is essential to achieving high performance. This paper describes and evaluates Loki, a poker program capable of observing its opponents, constructing opponent models and dynamically adapting its play to best exploit patterns in the opponents' play. Introduction The artificial intelligence community has recently benefited from the tremendous publicity generated by the development of chess, checkers and Othello programs that are capable of defeating the best human players. However, there is an important difference between these board games and popular card games like bridge and poker. In the board games, pla...

Cite

Text

Billings et al. "Opponent Modeling in Poker." AAAI Conference on Artificial Intelligence, 1998.

Markdown

[Billings et al. "Opponent Modeling in Poker." AAAI Conference on Artificial Intelligence, 1998.](https://mlanthology.org/aaai/1998/billings1998aaai-opponent/)

BibTeX

@inproceedings{billings1998aaai-opponent,
  title     = {{Opponent Modeling in Poker}},
  author    = {Billings, Darse and Papp, Denis and Schaeffer, Jonathan and Szafron, Duane},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {1998},
  pages     = {493-499},
  url       = {https://mlanthology.org/aaai/1998/billings1998aaai-opponent/}
}