Intelligent Agents in Computer Games
Abstract
As computer games become more complex and consumers demand more sophisticated computer controlled opponents, game developers are required to place a greater emphasis on the artificial intelligence aspects of their games. Our experience developing intelligent air combat agents for DARPA (Laird and Jones 1998, Jones at al. 1999) has suggested a number of areas of AI research that are applicable to computer games. Research in areas such as intelligent agent architectures, knowledge representation, goal-directed behavior and knowledge reusability are all directly relevant to improving the intelligent agents in computer games. The Soar/Games project (van Lent and Laird 1999) at the University of
Cite
Text
van Lent et al. "Intelligent Agents in Computer Games." AAAI Conference on Artificial Intelligence, 1999.Markdown
[van Lent et al. "Intelligent Agents in Computer Games." AAAI Conference on Artificial Intelligence, 1999.](https://mlanthology.org/aaai/1999/vanlent1999aaai-intelligent/)BibTeX
@inproceedings{vanlent1999aaai-intelligent,
title = {{Intelligent Agents in Computer Games}},
author = {van Lent, Michael and Laird, John E. and Buckman, Josh and Hartford, Joe and Houchard, Steve and Steinkraus, Kurt and Tedrake, Russ},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {1999},
pages = {929-930},
url = {https://mlanthology.org/aaai/1999/vanlent1999aaai-intelligent/}
}