Intelligent Agents in Computer Games

Abstract

As computer games become more complex and consumers demand more sophisticated computer controlled opponents, game developers are required to place a greater emphasis on the artificial intelligence aspects of their games. Our experience developing intelligent air combat agents for DARPA (Laird and Jones 1998, Jones at al. 1999) has suggested a number of areas of AI research that are applicable to computer games. Research in areas such as intelligent agent architectures, knowledge representation, goal-directed behavior and knowledge reusability are all directly relevant to improving the intelligent agents in computer games. The Soar/Games project (van Lent and Laird 1999) at the University of

Cite

Text

van Lent et al. "Intelligent Agents in Computer Games." AAAI Conference on Artificial Intelligence, 1999.

Markdown

[van Lent et al. "Intelligent Agents in Computer Games." AAAI Conference on Artificial Intelligence, 1999.](https://mlanthology.org/aaai/1999/vanlent1999aaai-intelligent/)

BibTeX

@inproceedings{vanlent1999aaai-intelligent,
  title     = {{Intelligent Agents in Computer Games}},
  author    = {van Lent, Michael and Laird, John E. and Buckman, Josh and Hartford, Joe and Houchard, Steve and Steinkraus, Kurt and Tedrake, Russ},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {1999},
  pages     = {929-930},
  url       = {https://mlanthology.org/aaai/1999/vanlent1999aaai-intelligent/}
}