Dispersion Games: General Definitions and Some Specific Learning Results

Abstract

Dispersion games are the generalization of the anticoordination game to arbitrary numbers of agents and actions. In these games agents prefer outcomes in which the agents are maximally dispersed over the set of possible actions. This class of games models a large number of natural problems, including load balancing in computer science, niche selection in economics, and division of roles within a team in robotics. Our work consists of two main contributions. First, we formally define and characterize some interesting classes of dispersion games. Second, we present several learning strategies that agents can use in these games, including traditional learning rules from game theory and artificial intelligence, as well as some special purpose strategies. We then evaluate analytically and empirically the performance of each of these strategies.

Cite

Text

Grenager et al. "Dispersion Games: General Definitions and Some Specific Learning Results." AAAI Conference on Artificial Intelligence, 2002. doi:10.5555/777092.777156

Markdown

[Grenager et al. "Dispersion Games: General Definitions and Some Specific Learning Results." AAAI Conference on Artificial Intelligence, 2002.](https://mlanthology.org/aaai/2002/grenager2002aaai-dispersion/) doi:10.5555/777092.777156

BibTeX

@inproceedings{grenager2002aaai-dispersion,
  title     = {{Dispersion Games: General Definitions and Some Specific Learning Results}},
  author    = {Grenager, Trond and Powers, Rob and Shoham, Yoav},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2002},
  pages     = {398-403},
  doi       = {10.5555/777092.777156},
  url       = {https://mlanthology.org/aaai/2002/grenager2002aaai-dispersion/}
}