CobotDS: A Spoken Dialogue System for Chat

Abstract

We describe CobotDS, a spoken dialogue system providing access to a well-known interact chat server called LambdaMOO. CobotDS provides real-time, two-way, natural language communication between a phone user and the multiple users in the text environment. We describe a number of the challenging design issues we faced, and our use of summarization, social filtering and personalized grammars in tackling them. We report a number of empirical findings from a small user study.

Cite

Text

Kearns et al. "CobotDS: A Spoken Dialogue System for Chat." AAAI Conference on Artificial Intelligence, 2002. doi:10.5555/777092.777160

Markdown

[Kearns et al. "CobotDS: A Spoken Dialogue System for Chat." AAAI Conference on Artificial Intelligence, 2002.](https://mlanthology.org/aaai/2002/kearns2002aaai-cobotds/) doi:10.5555/777092.777160

BibTeX

@inproceedings{kearns2002aaai-cobotds,
  title     = {{CobotDS: A Spoken Dialogue System for Chat}},
  author    = {Kearns, Michael J. and Jr., Charles Lee Isbell and Singh, Satinder and Litman, Diane J. and Howe, Jessica},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2002},
  pages     = {425-430},
  doi       = {10.5555/777092.777160},
  url       = {https://mlanthology.org/aaai/2002/kearns2002aaai-cobotds/}
}