Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid
Abstract
This paper describes a learning framework for a central pattern generator based biped locomotion controller using a policy gradient method. Our goals in this study are to achieve biped walking with a 3D hardware humanoid, and to develop an efficient learning algorithm with CPG by reducing the dimensionality of the state space used for learning. We demonstrate that an appropriate feed-back controller can be acquired within a thousand trials by numerical simulations and the obtained controller in numerical simulation achieves stable walking with a physical robot in the real world. Numerical simulations and hardware experiments evaluated walking velocity and stability. Furthermore, we present the possibility of an additional online learning using a hardware robot to improve the controller within 200 iterations.
Cite
Text
Endo et al. "Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid." AAAI Conference on Artificial Intelligence, 2005.Markdown
[Endo et al. "Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid." AAAI Conference on Artificial Intelligence, 2005.](https://mlanthology.org/aaai/2005/endo2005aaai-learning/)BibTeX
@inproceedings{endo2005aaai-learning,
title = {{Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid}},
author = {Endo, Gen and Morimoto, Jun and Matsubara, Takamitsu and Nakanishi, Jun and Cheng, Gordon},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2005},
pages = {1267-1273},
url = {https://mlanthology.org/aaai/2005/endo2005aaai-learning/}
}