WebCrow: A Web-Based System for Crossword Solving

Abstract

Language games represent one of the most fascinating challenges of research in artificial intelligence. In this paper we give an overview of WebCrow, a system that tackles crosswords using the Web as a knowledge base. This appears to be a novel approach with respect to the available literature. It is also the first solver for non-English crosswords and it has been designed to be potentially multilingual. Although WebCrow has been implemented only in a preliminary version, it already displays very interesting results reaching the performance of a human beginner: crosswords that are easy for expert humans are solved, within competition time limits, with 80% of correct words and over 90% of correct letters.

Cite

Text

Ernandes et al. "WebCrow: A Web-Based System for Crossword Solving." AAAI Conference on Artificial Intelligence, 2005.

Markdown

[Ernandes et al. "WebCrow: A Web-Based System for Crossword Solving." AAAI Conference on Artificial Intelligence, 2005.](https://mlanthology.org/aaai/2005/ernandes2005aaai-webcrow/)

BibTeX

@inproceedings{ernandes2005aaai-webcrow,
  title     = {{WebCrow: A Web-Based System for Crossword Solving}},
  author    = {Ernandes, Marco and Angelini, Giovanni and Gori, Marco},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2005},
  pages     = {1412-1417},
  url       = {https://mlanthology.org/aaai/2005/ernandes2005aaai-webcrow/}
}