Large-Scale Parallel Breadth-First Search

Abstract

Recently, best-first search algorithms have been introduced that store their nodes on disk, to avoid their inherent memory limitation. We introduce several improvements to the best of these, including parallel processing, to reduce their storage and time requirements. We also present a linear-time algorithm for bijectively mapping permutations to integers in lexicographic order. We use breadth-first searches of sliding-tile puzzles as testbeds. On the 3×5 Fourteen Puzzle, we reduce both the storage and time needed by a factor of 3.5 on two processors. We also performed the first complete breadth-first search of the 4×4 Fifteen Puzzle, with over 1013 states.

Cite

Text

Korf and Schultze. "Large-Scale Parallel Breadth-First Search." AAAI Conference on Artificial Intelligence, 2005.

Markdown

[Korf and Schultze. "Large-Scale Parallel Breadth-First Search." AAAI Conference on Artificial Intelligence, 2005.](https://mlanthology.org/aaai/2005/korf2005aaai-large/)

BibTeX

@inproceedings{korf2005aaai-large,
  title     = {{Large-Scale Parallel Breadth-First Search}},
  author    = {Korf, Richard E. and Schultze, Peter},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2005},
  pages     = {1380-1385},
  url       = {https://mlanthology.org/aaai/2005/korf2005aaai-large/}
}