TIELT: A Testbed for Gaming Environments
Abstract
Many AI researchers want to test the utility of their systems in complex task environments defined by (e.g., real-time strategy) gaming simulators and/or simulators of computer-generated forces. Also, many developers of commercial and military gaming simulators seek behaviors that can be supported by these systems. However, these integrations require great effort. We will demonstrate the late Alpha version of TIELT, a testbed designed to fill these needs. Motivation for TIELT Several researchers have suggested using complex gaming simulators for AI research (e.g., Laird & van Lent, 2001). However, integrating AI systems with such simulators is effort intensive. Our goal with the Testbed for Integrating and Evaluating Learning Techniques (TIELT) is to reduce
Cite
Text
Molineaux and Aha. "TIELT: A Testbed for Gaming Environments." AAAI Conference on Artificial Intelligence, 2005.Markdown
[Molineaux and Aha. "TIELT: A Testbed for Gaming Environments." AAAI Conference on Artificial Intelligence, 2005.](https://mlanthology.org/aaai/2005/molineaux2005aaai-tielt/)BibTeX
@inproceedings{molineaux2005aaai-tielt,
title = {{TIELT: A Testbed for Gaming Environments}},
author = {Molineaux, Matthew and Aha, David W.},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2005},
pages = {1690-1691},
url = {https://mlanthology.org/aaai/2005/molineaux2005aaai-tielt/}
}