ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
Abstract
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, game authors select design patterns that encapsulate frequent game scenarios, creating stories at a higher level of abstraction and being shielded from the underlying scripting language. ScriptEase has been extended to support behavior patterns that generate ambient behaviors for non-player characters. This demonstration shows how ScriptEase creates intricate non-player character scripts to generate compelling and engaging character behaviors. We demonstrate our ScriptEase motivational ambient and PC-interactive behaviors for a guard character using BioWare Corp.'s Neverwinter Nights game.
Cite
Text
Cutumisu et al. "ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games." AAAI Conference on Artificial Intelligence, 2006.Markdown
[Cutumisu et al. "ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games." AAAI Conference on Artificial Intelligence, 2006.](https://mlanthology.org/aaai/2006/cutumisu2006aaai-scriptease/)BibTeX
@inproceedings{cutumisu2006aaai-scriptease,
title = {{ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games}},
author = {Cutumisu, Maria and Szafron, Duane and Schaeffer, Jonathan and Waugh, Kevin and Onuczko, Curtis and Siegel, Jeff and Schumacher, Allan},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2006},
pages = {1935-1936},
url = {https://mlanthology.org/aaai/2006/cutumisu2006aaai-scriptease/}
}