Real-Time Evolution of Neural Networks in the NERO Video Game

Abstract

A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainment possible. This paper describes such a learning technology, called real-time NeuroEvolution of Augmenting Topologies (rtNEAT), and describes how rtNEAT was used to build the NeuroEvolving Robotic Operatives (NERO) video game. This game represents a new genre of machine learning games where the player trains agents in real time to perform challenging tasks in a virtual environment. Providing laymen the capability to effectively train agents in real time with no prior knowledge of AI or machine learning has broad implications, both in promoting the field of AI and making its achievements accessible to the public at large. Copyright © 2006, American Association for Artificial Intelligence (www.aaai.org). All rights reserved.

Cite

Text

Stanley et al. "Real-Time Evolution of Neural Networks in the NERO Video Game." AAAI Conference on Artificial Intelligence, 2006.

Markdown

[Stanley et al. "Real-Time Evolution of Neural Networks in the NERO Video Game." AAAI Conference on Artificial Intelligence, 2006.](https://mlanthology.org/aaai/2006/stanley2006aaai-real/)

BibTeX

@inproceedings{stanley2006aaai-real,
  title     = {{Real-Time Evolution of Neural Networks in the NERO Video Game}},
  author    = {Stanley, Kenneth O. and Bryant, Bobby D. and Karpov, Igor and Miikkulainen, Risto},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2006},
  pages     = {1671-1674},
  url       = {https://mlanthology.org/aaai/2006/stanley2006aaai-real/}
}