A Mixed Reality Approach to Undergraduate Robotics Education
Abstract
Teaching robotics to undergraduate students requires a course framework that allows students to learn about robotics in stages, without being overwhelmed with details. Such a framework must also provide the students with a motivating application environment that challenges them to apply what they have learned. Robotics competitions have proven to be an excellent method for motivating students, so the frame-work should be portable and robust enough to be used for competitions, and flexible enough to provide a range of envi-ronments that can become more challenging as students be-come more adept. Finally, the framework should provide re-peatability and control for evaluating the student’s work, as well as for performing research. In this paper, we overview a mixed reality approach that meets these criteria, and describe its use in an advanced undergraduate course.
Cite
Text
Anderson and Baltes. "A Mixed Reality Approach to Undergraduate Robotics Education." AAAI Conference on Artificial Intelligence, 2007.Markdown
[Anderson and Baltes. "A Mixed Reality Approach to Undergraduate Robotics Education." AAAI Conference on Artificial Intelligence, 2007.](https://mlanthology.org/aaai/2007/anderson2007aaai-mixed/)BibTeX
@inproceedings{anderson2007aaai-mixed,
title = {{A Mixed Reality Approach to Undergraduate Robotics Education}},
author = {Anderson, John and Baltes, Jacky},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2007},
pages = {1979-1980},
url = {https://mlanthology.org/aaai/2007/anderson2007aaai-mixed/}
}