Population-Based Simulated Annealing for Traveling Tournaments
Abstract
This paper reconsiders the travelling tournament prob-lem, a complex sport-scheduling application which has attracted significant interest recently. It proposes a population-based simulated annealing algorithm with both intensification and diversification. The algorithm is organized as a series of simulated annealing waves, each wave being followed by a macro-intensification. The diversification is obtained through the concept of elite runs that opportunistically survive waves. A par-allel implementation of the algorithm on a cluster of workstations exhibits remarkable results. It improves the best known solutions on all considered benchmarks, sometimes reduces the optimality gap by almost 50%, and produces novel best solutions on instances that had been stable for several years.
Cite
Text
Van Hentenryck and Vergados. "Population-Based Simulated Annealing for Traveling Tournaments." AAAI Conference on Artificial Intelligence, 2007.Markdown
[Van Hentenryck and Vergados. "Population-Based Simulated Annealing for Traveling Tournaments." AAAI Conference on Artificial Intelligence, 2007.](https://mlanthology.org/aaai/2007/hentenryck2007aaai-population/)BibTeX
@inproceedings{hentenryck2007aaai-population,
title = {{Population-Based Simulated Annealing for Traveling Tournaments}},
author = {Van Hentenryck, Pascal and Vergados, Yannis},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2007},
pages = {267-271},
url = {https://mlanthology.org/aaai/2007/hentenryck2007aaai-population/}
}