Fluxplayer: A Successful General Game Player

Abstract

General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game. This is in contrast to traditional computer game play-ers like Deep Blue, which are designed for a particular game and can’t adapt automatically to modifications of the rules, let alone play completely different games. General Game Play-ing is intended to foster the development of integrated cog-nitive information processing technology. In this article we present an approach to General Game Playing using a novel way of automatically constructing a position evaluation func-tion from a formal game description. Our system is being tested with a wide range of different games. Most notably, it is the winner of the AAAI GGP Competition 2006.

Cite

Text

Schiffel and Thielscher. "Fluxplayer: A Successful General Game Player." AAAI Conference on Artificial Intelligence, 2007.

Markdown

[Schiffel and Thielscher. "Fluxplayer: A Successful General Game Player." AAAI Conference on Artificial Intelligence, 2007.](https://mlanthology.org/aaai/2007/schiffel2007aaai-fluxplayer/)

BibTeX

@inproceedings{schiffel2007aaai-fluxplayer,
  title     = {{Fluxplayer: A Successful General Game Player}},
  author    = {Schiffel, Stephan and Thielscher, Michael},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2007},
  pages     = {1191-1196},
  url       = {https://mlanthology.org/aaai/2007/schiffel2007aaai-fluxplayer/}
}