Interactive Learning Using Manifold Geometry

Abstract

We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis of a 2D scatterplot, and provides corrections by repositioning individual data instances to the correct output level. Each repositioned data instance acts as a control point for altering the learned model, using the geometry underlying the data. We capture the underlying structure of the data as a manifold, on which we compute a set of basis functions as the foundation for learning. Our results show that manifold-based interactive learning improves performance monotonically with each correction, outperforming alternative approaches.

Cite

Text

Eaton et al. "Interactive Learning Using Manifold Geometry." AAAI Conference on Artificial Intelligence, 2010. doi:10.1609/AAAI.V24I1.7688

Markdown

[Eaton et al. "Interactive Learning Using Manifold Geometry." AAAI Conference on Artificial Intelligence, 2010.](https://mlanthology.org/aaai/2010/eaton2010aaai-interactive/) doi:10.1609/AAAI.V24I1.7688

BibTeX

@inproceedings{eaton2010aaai-interactive,
  title     = {{Interactive Learning Using Manifold Geometry}},
  author    = {Eaton, Eric and Holness, Gary and McFarlane, Daniel},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2010},
  pages     = {437-443},
  doi       = {10.1609/AAAI.V24I1.7688},
  url       = {https://mlanthology.org/aaai/2010/eaton2010aaai-interactive/}
}