Goal Recognition with Markov Logic Networks for Player-Adaptive Games

Abstract

Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital games, which dynamically augment game events in response to player choices for a range of applications, including entertainment, training, and education. However, digital games pose significant challenges for goal recognition, such as exploratory actions and ill-defined goals. This paper presents a goal recognition framework based on Markov logic networks (MLNs). The model’s parameters are directly learned from a corpus that was collected from player interactions with a non-linear educational game. An empirical evaluation demonstrates that the MLN goal recognition framework accurately predicts players’ goals in a game environment with exploratory actions and ill-defined goals.

Cite

Text

Ha et al. "Goal Recognition with Markov Logic Networks for Player-Adaptive Games." AAAI Conference on Artificial Intelligence, 2012. doi:10.1609/AAAI.V26I1.8439

Markdown

[Ha et al. "Goal Recognition with Markov Logic Networks for Player-Adaptive Games." AAAI Conference on Artificial Intelligence, 2012.](https://mlanthology.org/aaai/2012/ha2012aaai-goal/) doi:10.1609/AAAI.V26I1.8439

BibTeX

@inproceedings{ha2012aaai-goal,
  title     = {{Goal Recognition with Markov Logic Networks for Player-Adaptive Games}},
  author    = {Ha, Eunyoung and Rowe, Jonathan P. and Mott, Bradford W. and Lester, James C.},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2012},
  pages     = {2113-2119},
  doi       = {10.1609/AAAI.V26I1.8439},
  url       = {https://mlanthology.org/aaai/2012/ha2012aaai-goal/}
}