"Is It Rectangular?" Using I Spy as an Interactive, Game-Based Approach to Multimodal Robot Learning
Abstract
Training robots about the objects in their environment requires a multimodal correlation of features extracted from visual and linguistic sources. This work abstracts the task of collecting multimodal training data for object and feature learning by encapsulating it in an interactive game, I Spy, played between human players and robots. It introduces the concept of the game, briefly describes its methodology, and finally presents an evaluation of the game's performance and its appeal to human players.
Cite
Text
Parde et al. ""Is It Rectangular?" Using I Spy as an Interactive, Game-Based Approach to Multimodal Robot Learning." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9723Markdown
[Parde et al. ""Is It Rectangular?" Using I Spy as an Interactive, Game-Based Approach to Multimodal Robot Learning." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/parde2015aaai-rectangular/) doi:10.1609/AAAI.V29I1.9723BibTeX
@inproceedings{parde2015aaai-rectangular,
title = {{"Is It Rectangular?" Using I Spy as an Interactive, Game-Based Approach to Multimodal Robot Learning}},
author = {Parde, Natalie and Papakostas, Michalis and Tsiakas, Konstantinos and Nielsen, Rodney D.},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2015},
pages = {4190-4191},
doi = {10.1609/AAAI.V29I1.9723},
url = {https://mlanthology.org/aaai/2015/parde2015aaai-rectangular/}
}