LOL - Laugh Out Loud
Abstract
In our demo, LoL, a user interacts with a virtual agentable to copy and to adapt its laughing and expressive behaviorson-the-fly. Our aim is to study copying capabilitiesparticipate in enhancing user’s experience in the interaction.User listens to funny audio stimuli in the presenceof a laughing agent: when funniness of audio increases, theagent laughs and the quality of its body movement (directionand amplitude of laughter movements) is modulated on-theflyby user’s body features.
Cite
Text
Pecune et al. "LOL - Laugh Out Loud." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9779Markdown
[Pecune et al. "LOL - Laugh Out Loud." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/pecune2015aaai-lol/) doi:10.1609/AAAI.V29I1.9779BibTeX
@inproceedings{pecune2015aaai-lol,
title = {{LOL - Laugh Out Loud}},
author = {Pecune, Florian and Biancardi, Béatrice and Ding, Yu and Pelachaud, Catherine and Mancini, Maurizio and Varni, Giovanna and Camurri, Antonio and Volpe, Gualtiero},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2015},
pages = {4309-4310},
doi = {10.1609/AAAI.V29I1.9779},
url = {https://mlanthology.org/aaai/2015/pecune2015aaai-lol/}
}