LOL - Laugh Out Loud

Abstract

In our demo, LoL, a user interacts with a virtual agentable to copy and to adapt its laughing and expressive behaviorson-the-fly. Our aim is to study copying capabilitiesparticipate in enhancing user’s experience in the interaction.User listens to funny audio stimuli in the presenceof a laughing agent: when funniness of audio increases, theagent laughs and the quality of its body movement (directionand amplitude of laughter movements) is modulated on-theflyby user’s body features.

Cite

Text

Pecune et al. "LOL - Laugh Out Loud." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9779

Markdown

[Pecune et al. "LOL - Laugh Out Loud." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/pecune2015aaai-lol/) doi:10.1609/AAAI.V29I1.9779

BibTeX

@inproceedings{pecune2015aaai-lol,
  title     = {{LOL - Laugh Out Loud}},
  author    = {Pecune, Florian and Biancardi, Béatrice and Ding, Yu and Pelachaud, Catherine and Mancini, Maurizio and Varni, Giovanna and Camurri, Antonio and Volpe, Gualtiero},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2015},
  pages     = {4309-4310},
  doi       = {10.1609/AAAI.V29I1.9779},
  url       = {https://mlanthology.org/aaai/2015/pecune2015aaai-lol/}
}