Lifting Model Sampling for General Game Playing to Incomplete-Information Models

Abstract

General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with incomplete information have recently been added as anew challenge for general game-playing systems. The only published solutions to this challenge are based on sampling complete information models. In doing so they ground all of the unknown information, thereby making information gathering moves of no value; a well-known criticism of such sampling based systems. We present and analyse a method for escalating reasoning from complete information models to incomplete information models and show how this enables a general game player to correctly value information in incomplete information games. Experimental results demonstrate the success of this technique over standard model sampling.

Cite

Text

Schofield and Thielscher. "Lifting Model Sampling for General Game Playing to Incomplete-Information Models." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9675

Markdown

[Schofield and Thielscher. "Lifting Model Sampling for General Game Playing to Incomplete-Information Models." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/schofield2015aaai-lifting/) doi:10.1609/AAAI.V29I1.9675

BibTeX

@inproceedings{schofield2015aaai-lifting,
  title     = {{Lifting Model Sampling for General Game Playing to Incomplete-Information Models}},
  author    = {Schofield, Michael John and Thielscher, Michael},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2015},
  pages     = {3585-3591},
  doi       = {10.1609/AAAI.V29I1.9675},
  url       = {https://mlanthology.org/aaai/2015/schofield2015aaai-lifting/}
}