Interactive Narrative Planning in the Best Laid Plans

Abstract

The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.

Cite

Text

Ware et al. "Interactive Narrative Planning in the Best Laid Plans." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9780

Markdown

[Ware et al. "Interactive Narrative Planning in the Best Laid Plans." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/ware2015aaai-interactive/) doi:10.1609/AAAI.V29I1.9780

BibTeX

@inproceedings{ware2015aaai-interactive,
  title     = {{Interactive Narrative Planning in the Best Laid Plans}},
  author    = {Ware, Stephen G. and Young, Robert Michael and Stith, Christian and Wright, Phillip},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2015},
  pages     = {4313-4315},
  doi       = {10.1609/AAAI.V29I1.9780},
  url       = {https://mlanthology.org/aaai/2015/ware2015aaai-interactive/}
}