Interactive Narrative Planning in the Best Laid Plans
Abstract
The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.
Cite
Text
Ware et al. "Interactive Narrative Planning in the Best Laid Plans." AAAI Conference on Artificial Intelligence, 2015. doi:10.1609/AAAI.V29I1.9780Markdown
[Ware et al. "Interactive Narrative Planning in the Best Laid Plans." AAAI Conference on Artificial Intelligence, 2015.](https://mlanthology.org/aaai/2015/ware2015aaai-interactive/) doi:10.1609/AAAI.V29I1.9780BibTeX
@inproceedings{ware2015aaai-interactive,
title = {{Interactive Narrative Planning in the Best Laid Plans}},
author = {Ware, Stephen G. and Young, Robert Michael and Stith, Christian and Wright, Phillip},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2015},
pages = {4313-4315},
doi = {10.1609/AAAI.V29I1.9780},
url = {https://mlanthology.org/aaai/2015/ware2015aaai-interactive/}
}