Jikan to Kukan: A Hands-on Musical Experience in AI, Games and Art

Abstract

AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be "enjoyable" by human players). We offer a different perspective: we present the concept of "Art Games", a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.

Cite

Text

Martins et al. "Jikan to Kukan: A Hands-on Musical Experience in AI, Games and Art." AAAI Conference on Artificial Intelligence, 2016. doi:10.1609/AAAI.V30I1.9834

Markdown

[Martins et al. "Jikan to Kukan: A Hands-on Musical Experience in AI, Games and Art." AAAI Conference on Artificial Intelligence, 2016.](https://mlanthology.org/aaai/2016/martins2016aaai-jikan/) doi:10.1609/AAAI.V30I1.9834

BibTeX

@inproceedings{martins2016aaai-jikan,
  title     = {{Jikan to Kukan: A Hands-on Musical Experience in AI, Games and Art}},
  author    = {Martins, Georgia Rossmann and Junior, Mário Escarce and Marcolino, Leandro Soriano},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2016},
  pages     = {4377-4378},
  doi       = {10.1609/AAAI.V30I1.9834},
  url       = {https://mlanthology.org/aaai/2016/martins2016aaai-jikan/}
}