Problem Formulation for Accommodation Support in Plan-Based Interactive Narratives
Abstract
Branching story games have gained popularity for adapting to user actions within a story world. An active area of Interactive Narrative (IN) research uses automated planning to generate story plans as it can lighten the authorial burden of writing a branching story. Branches can be generated from a declarative representation rather than hand-crafted. A goal of an Experience Manager (EM) is to guide a user through a space of desirable narrative trajectories, or story branches, in an IN. However, in the cases when an EM must accommodate user actions and mediate them from a desired narrative trajectory to a new narrative trajectory, automated planning’s authorial advantage becomes a liability as the available narrative trajectories are not known apriori. This limitation can lead to the EM choosing a new narrative trajectory that is not coherent with the previous one and may result in a negative user experience. The goal of my research is to develop a problem formulation methodology for story planning problems that elicits the available narrative trajectories enabling an EM to execute more coherent accommodations.
Cite
Text
Amos-Binks. "Problem Formulation for Accommodation Support in Plan-Based Interactive Narratives." AAAI Conference on Artificial Intelligence, 2017. doi:10.1609/AAAI.V31I1.10520Markdown
[Amos-Binks. "Problem Formulation for Accommodation Support in Plan-Based Interactive Narratives." AAAI Conference on Artificial Intelligence, 2017.](https://mlanthology.org/aaai/2017/amosbinks2017aaai-problem/) doi:10.1609/AAAI.V31I1.10520BibTeX
@inproceedings{amosbinks2017aaai-problem,
title = {{Problem Formulation for Accommodation Support in Plan-Based Interactive Narratives}},
author = {Amos-Binks, Adam},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2017},
pages = {5030-5031},
doi = {10.1609/AAAI.V31I1.10520},
url = {https://mlanthology.org/aaai/2017/amosbinks2017aaai-problem/}
}