Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games

Abstract

Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from un-abstracted spaces are guaranteed to be no worse than optimal strategies derived from action-abstracted spaces. In practice, however, due to real-time constraints and the state space size, one is only able to derive good strategies in un-abstracted spaces in small-scale games. In this paper we introduce search algorithms that use an action abstraction scheme we call asymmetric abstraction. Asymmetric abstractions retain the un-abstracted spaces' theoretical advantage over regularly abstracted spaces while still allowing the search algorithms to derive effective strategies, even in large-scale games. Empirical results on combat scenarios that arise in a real-time strategy game show that our search algorithms are able to substantially outperform state-of-the-art approaches.

Cite

Text

Moraes and Lelis. "Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games." AAAI Conference on Artificial Intelligence, 2018. doi:10.1609/AAAI.V32I1.11432

Markdown

[Moraes and Lelis. "Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games." AAAI Conference on Artificial Intelligence, 2018.](https://mlanthology.org/aaai/2018/moraes2018aaai-asymmetric/) doi:10.1609/AAAI.V32I1.11432

BibTeX

@inproceedings{moraes2018aaai-asymmetric,
  title     = {{Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games}},
  author    = {Moraes, Rubens O. and Lelis, Levi H. S.},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2018},
  pages     = {876-883},
  doi       = {10.1609/AAAI.V32I1.11432},
  url       = {https://mlanthology.org/aaai/2018/moraes2018aaai-asymmetric/}
}