Regular Boardgames
Abstract
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the description in one GGP formalism, compensating certain drawbacks of the existing languages. This often makes RBG more suitable for various research and practical developments in GGP. While dedicated mostly for describing board games, RBG is universal for the class of all finite deterministic turn-based games with perfect information. We establish foundations of RBG, and analyze it theoretically and experimentally, focusing on the efficiency of reasoning. Regular Boardgames is the first GGP language that allows efficient encoding and playing games with complex rules and with large branching factor (e.g. amazons, arimaa, large chess variants, go, international checkers, paper soccer).
Cite
Text
Kowalski et al. "Regular Boardgames." AAAI Conference on Artificial Intelligence, 2019. doi:10.1609/AAAI.V33I01.33011699Markdown
[Kowalski et al. "Regular Boardgames." AAAI Conference on Artificial Intelligence, 2019.](https://mlanthology.org/aaai/2019/kowalski2019aaai-regular/) doi:10.1609/AAAI.V33I01.33011699BibTeX
@inproceedings{kowalski2019aaai-regular,
title = {{Regular Boardgames}},
author = {Kowalski, Jakub and Mika, Maksymilian and Sutowicz, Jakub and Szykula, Marek},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2019},
pages = {1699-1706},
doi = {10.1609/AAAI.V33I01.33011699},
url = {https://mlanthology.org/aaai/2019/kowalski2019aaai-regular/}
}