A Whole New Ball Game: Harvesting Game Data for Player Profiling

Abstract

Nowadays, video games play a very important role in human life and no longer purely associated with escapism or entertainment. In fact, gaming has become an essential part of our daily routines, which give rise to the exponential growth of various online game platforms. By participating in such platforms, individuals generate a multitude of game data points, which, for example, can be further used for automatic user profiling and recommendation applications. However, the literature on automatic learning from the game data is relatively sparse, which had inspired us to tackle the problem of player profiling in this first preliminary study. Specifically, in this work, we approach the task of player gender prediction based on various types of game data. Our initial experimental results inspire further research on user profiling in the game domain.

Cite

Text

Samborskii et al. "A Whole New Ball Game: Harvesting Game Data for Player Profiling." AAAI Conference on Artificial Intelligence, 2019. doi:10.1609/AAAI.V33I01.330110025

Markdown

[Samborskii et al. "A Whole New Ball Game: Harvesting Game Data for Player Profiling." AAAI Conference on Artificial Intelligence, 2019.](https://mlanthology.org/aaai/2019/samborskii2019aaai-whole/) doi:10.1609/AAAI.V33I01.330110025

BibTeX

@inproceedings{samborskii2019aaai-whole,
  title     = {{A Whole New Ball Game: Harvesting Game Data for Player Profiling}},
  author    = {Samborskii, Ivan and Farseev, Aleksandr and Filchenkov, Andrey and Chua, Tat-Seng},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2019},
  pages     = {10025-10026},
  doi       = {10.1609/AAAI.V33I01.330110025},
  url       = {https://mlanthology.org/aaai/2019/samborskii2019aaai-whole/}
}