On the Problem of Covering a 3-D Terrain

Abstract

We study the problem of covering a 3-dimensional terrain by a sweeping robot that is equipped with a camera. We model the terrain as a mesh in a way that captures the elevation levels of the terrain; this enables a graph-theoretic formulation of the problem in which the underlying graph is a weighted plane graph. We show that the associated graph problem is NP-hard, and that it admits a polynomial time approximation scheme (PTAS). Finally, we implement two heuristic algorithms based on greedy approaches and report our findings.

Cite

Text

Eiben et al. "On the Problem of Covering a 3-D Terrain." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I06.6603

Markdown

[Eiben et al. "On the Problem of Covering a 3-D Terrain." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/eiben2020aaai-problem/) doi:10.1609/AAAI.V34I06.6603

BibTeX

@inproceedings{eiben2020aaai-problem,
  title     = {{On the Problem of Covering a 3-D Terrain}},
  author    = {Eiben, Eduard and Godage, Isuru S. and Kanj, Iyad and Xia, Ge},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2020},
  pages     = {10361-10368},
  doi       = {10.1609/AAAI.V34I06.6603},
  url       = {https://mlanthology.org/aaai/2020/eiben2020aaai-problem/}
}