Generating Interactive Worlds with Text
Abstract
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT (Urbanek et al. 2019). We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.
Cite
Text
Fan et al. "Generating Interactive Worlds with Text." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I02.5532Markdown
[Fan et al. "Generating Interactive Worlds with Text." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/fan2020aaai-generating/) doi:10.1609/AAAI.V34I02.5532BibTeX
@inproceedings{fan2020aaai-generating,
title = {{Generating Interactive Worlds with Text}},
author = {Fan, Angela and Urbanek, Jack and Ringshia, Pratik and Dinan, Emily and Qian, Emma and Karamcheti, Siddharth and Prabhumoye, Shrimai and Kiela, Douwe and Rocktäschel, Tim and Szlam, Arthur and Weston, Jason},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2020},
pages = {1693-1700},
doi = {10.1609/AAAI.V34I02.5532},
url = {https://mlanthology.org/aaai/2020/fan2020aaai-generating/}
}