Interactive Fiction Games: A Colossal Adventure

Abstract

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.

Cite

Text

Hausknecht et al. "Interactive Fiction Games: A Colossal Adventure." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I05.6297

Markdown

[Hausknecht et al. "Interactive Fiction Games: A Colossal Adventure." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/hausknecht2020aaai-interactive/) doi:10.1609/AAAI.V34I05.6297

BibTeX

@inproceedings{hausknecht2020aaai-interactive,
  title     = {{Interactive Fiction Games: A Colossal Adventure}},
  author    = {Hausknecht, Matthew J. and Ammanabrolu, Prithviraj and Côté, Marc-Alexandre and Yuan, Xingdi},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2020},
  pages     = {7903-7910},
  doi       = {10.1609/AAAI.V34I05.6297},
  url       = {https://mlanthology.org/aaai/2020/hausknecht2020aaai-interactive/}
}