Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)
Abstract
Humans are usually good at guessing whether the two games are similar to each other and easily estimate how much time to master new games based on the similarity. Although Deep Reinforcement Learning (DRL) has been successful in various domains, it takes much training time to get a successful controller for a single game. Therefore, there has been much demand for the use of transfer learning to speed up reinforcement learning across multiple tasks. If we can automatically determine the possibility of transfer learning in DRL domain before training, it could efficiently transfer knowledge across multiple games. In this work, we propose a simple testing method, Determining the Possibility of Transfer Learning (DPTL), to determine the transferability of models based on Grad-CAM visualization of the CNN layer from the source model. Experimental results on Atari games show that the transferability measure is successfully suggesting the possibility of transfer learning.
Cite
Text
Joo and Kim. "Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I10.7188Markdown
[Joo and Kim. "Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/joo2020aaai-determining/) doi:10.1609/AAAI.V34I10.7188BibTeX
@inproceedings{joo2020aaai-determining,
title = {{Determining the Possibility of Transfer Learning in Deep Reinforcement Learning Using Grad-CAM (Student Abstract)}},
author = {Joo, Ho-Taek and Kim, Kyung-Joong},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2020},
pages = {13831-13832},
doi = {10.1609/AAAI.V34I10.7188},
url = {https://mlanthology.org/aaai/2020/joo2020aaai-determining/}
}