Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation
Abstract
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial parameters under a self-supervised learning paradigm. Instead of updating facial parameters iteratively at the input end of the renderer as suggested by previous methods, which are time-consuming, we introduce a facial parameter translator so that the creation can be done efficiently through a single forward propagation from the face embeddings to parameters, with a considerable 1000x computational speedup. Despite its high efficiency, the interactivity is preserved in our method where users are allowed to optionally fine-tune the facial parameters on our creation according to their needs. Our approach also shows better robustness than previous methods, especially for those photos with head-pose variance. Comparison results and ablation analysis on seven public face verification datasets suggest the effectiveness of our method.
Cite
Text
Shi et al. "Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I02.5537Markdown
[Shi et al. "Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/shi2020aaai-fast/) doi:10.1609/AAAI.V34I02.5537BibTeX
@inproceedings{shi2020aaai-fast,
title = {{Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation}},
author = {Shi, Tianyang and Zou, Zhengxia and Yuan, Yi and Fan, Changjie},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2020},
pages = {1733-1740},
doi = {10.1609/AAAI.V34I02.5537},
url = {https://mlanthology.org/aaai/2020/shi2020aaai-fast/}
}