Abstraction and Refinement in Games with Dynamic Weighted Terrain
Abstract
This abstract looks at one version of the pathfinding problem in games and discusses how it motived our recent work at the AIIDE 2019 conference.
Cite
Text
Sturtevant et al. "Abstraction and Refinement in Games with Dynamic Weighted Terrain." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I09.7124Markdown
[Sturtevant et al. "Abstraction and Refinement in Games with Dynamic Weighted Terrain." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/sturtevant2020aaai-abstraction/) doi:10.1609/AAAI.V34I09.7124BibTeX
@inproceedings{sturtevant2020aaai-abstraction,
title = {{Abstraction and Refinement in Games with Dynamic Weighted Terrain}},
author = {Sturtevant, Nathan R. and Sigurdson, Devon and Taylor, Bjorn and Gibson, Tim},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2020},
pages = {13697-13699},
doi = {10.1609/AAAI.V34I09.7124},
url = {https://mlanthology.org/aaai/2020/sturtevant2020aaai-abstraction/}
}