Abstraction and Refinement in Games with Dynamic Weighted Terrain

Abstract

This abstract looks at one version of the pathfinding problem in games and discusses how it motived our recent work at the AIIDE 2019 conference.

Cite

Text

Sturtevant et al. "Abstraction and Refinement in Games with Dynamic Weighted Terrain." AAAI Conference on Artificial Intelligence, 2020. doi:10.1609/AAAI.V34I09.7124

Markdown

[Sturtevant et al. "Abstraction and Refinement in Games with Dynamic Weighted Terrain." AAAI Conference on Artificial Intelligence, 2020.](https://mlanthology.org/aaai/2020/sturtevant2020aaai-abstraction/) doi:10.1609/AAAI.V34I09.7124

BibTeX

@inproceedings{sturtevant2020aaai-abstraction,
  title     = {{Abstraction and Refinement in Games with Dynamic Weighted Terrain}},
  author    = {Sturtevant, Nathan R. and Sigurdson, Devon and Taylor, Bjorn and Gibson, Tim},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2020},
  pages     = {13697-13699},
  doi       = {10.1609/AAAI.V34I09.7124},
  url       = {https://mlanthology.org/aaai/2020/sturtevant2020aaai-abstraction/}
}