Multi-Scale Games: Representing and Solving Games on Networks with Group Structure
Abstract
Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks often exhibit a multi-scale structure, in which agents can be grouped into communities, those communities further grouped, and so on, and where interactions among such groups may also exhibit sparsity. We present a general model of multi-scale network games that encodes such multi-level structure. We then develop several algorithmic approaches that leverage this multi-scale structure, and derive sufficient conditions for convergence of these to a Nash equilibrium. Our numerical experiments demonstrate that the proposed approaches enable orders of magnitude improvements in scalability when computing Nash equilibria in such games. For example, we can solve previously intractable instances involving up to 1 million agents in under 15 minutes.
Cite
Text
Jin et al. "Multi-Scale Games: Representing and Solving Games on Networks with Group Structure." AAAI Conference on Artificial Intelligence, 2021. doi:10.1609/AAAI.V35I6.16692Markdown
[Jin et al. "Multi-Scale Games: Representing and Solving Games on Networks with Group Structure." AAAI Conference on Artificial Intelligence, 2021.](https://mlanthology.org/aaai/2021/jin2021aaai-multi/) doi:10.1609/AAAI.V35I6.16692BibTeX
@inproceedings{jin2021aaai-multi,
title = {{Multi-Scale Games: Representing and Solving Games on Networks with Group Structure}},
author = {Jin, Kun and Vorobeychik, Yevgeniy and Liu, Mingyan},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2021},
pages = {5497-5505},
doi = {10.1609/AAAI.V35I6.16692},
url = {https://mlanthology.org/aaai/2021/jin2021aaai-multi/}
}