On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-Player Games

Abstract

A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it gains from the two player's game from all its neighbors, under its chosen strategy and that of its neighbor. As a natural extension to two-player games (a.k.a. bimatrix games), polymatrix games are widely used for multi-agent games in real world scenarios. In this paper we show that the problem of approximating a Nash equilibrium in a polymatrix game within the polynomial precision is PPAD-hard, even in sparse and win-lose ones. This result further challenges the predictability of Nash equilibria as a solution concept in the multi-agent setting. We also propose a simple and efficient algorithm, when the game is further restricted. Together, we establish a new dichotomy theorem for this class of games. It is also of independent interest for exploring the computational and structural properties in Nash equilibria.

Cite

Text

Liu et al. "On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-Player Games." AAAI Conference on Artificial Intelligence, 2021. doi:10.1609/AAAI.V35I6.16699

Markdown

[Liu et al. "On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-Player Games." AAAI Conference on Artificial Intelligence, 2021.](https://mlanthology.org/aaai/2021/liu2021aaai-approximation/) doi:10.1609/AAAI.V35I6.16699

BibTeX

@inproceedings{liu2021aaai-approximation,
  title     = {{On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-Player Games}},
  author    = {Liu, Zhengyang and Li, Jiawei and Deng, Xiaotie},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2021},
  pages     = {5557-5565},
  doi       = {10.1609/AAAI.V35I6.16699},
  url       = {https://mlanthology.org/aaai/2021/liu2021aaai-approximation/}
}