LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition

Abstract

Sign language is a visual and gestural communication system used by deaf and hearing-impaired people. Despite numerous deep learning methods proposed for automatic interpretation, a gap persists in developing applications that effectively utilize these models for assisting sign language studies and inclusion. We introduce LERMO (https://lermo.app/), a web game merging machine learning and gamification to enhance sign language fingerspelling. Inspired by Wordle™, LERMO offers an interactive word-guessing game where users can play using a video camera. We create a new dataset of labeled landmark fingerspelling and design our model to ensure optimal speed and efficiency to run on a web browser. We survey approximately 40 users, which find LERMO user-friendly and innovative. From those, 95% believe LERMO could be used to enhance fingerspelling skills.

Cite

Text

Medronha et al. "LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition." AAAI Conference on Artificial Intelligence, 2024. doi:10.1609/AAAI.V38I21.30384

Markdown

[Medronha et al. "LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition." AAAI Conference on Artificial Intelligence, 2024.](https://mlanthology.org/aaai/2024/medronha2024aaai-lermo/) doi:10.1609/AAAI.V38I21.30384

BibTeX

@inproceedings{medronha2024aaai-lermo,
  title     = {{LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition}},
  author    = {Medronha, Adilson and Lima, Luís and Claudio, Janaína and Kupssinskü, Lucas S. and Barros, Rodrigo C.},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2024},
  pages     = {23352-23359},
  doi       = {10.1609/AAAI.V38I21.30384},
  url       = {https://mlanthology.org/aaai/2024/medronha2024aaai-lermo/}
}