LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition
Abstract
Sign language is a visual and gestural communication system used by deaf and hearing-impaired people. Despite numerous deep learning methods proposed for automatic interpretation, a gap persists in developing applications that effectively utilize these models for assisting sign language studies and inclusion. We introduce LERMO (https://lermo.app/), a web game merging machine learning and gamification to enhance sign language fingerspelling. Inspired by Wordle™, LERMO offers an interactive word-guessing game where users can play using a video camera. We create a new dataset of labeled landmark fingerspelling and design our model to ensure optimal speed and efficiency to run on a web browser. We survey approximately 40 users, which find LERMO user-friendly and innovative. From those, 95% believe LERMO could be used to enhance fingerspelling skills.
Cite
Text
Medronha et al. "LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition." AAAI Conference on Artificial Intelligence, 2024. doi:10.1609/AAAI.V38I21.30384Markdown
[Medronha et al. "LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition." AAAI Conference on Artificial Intelligence, 2024.](https://mlanthology.org/aaai/2024/medronha2024aaai-lermo/) doi:10.1609/AAAI.V38I21.30384BibTeX
@inproceedings{medronha2024aaai-lermo,
title = {{LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition}},
author = {Medronha, Adilson and Lima, Luís and Claudio, Janaína and Kupssinskü, Lucas S. and Barros, Rodrigo C.},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2024},
pages = {23352-23359},
doi = {10.1609/AAAI.V38I21.30384},
url = {https://mlanthology.org/aaai/2024/medronha2024aaai-lermo/}
}