High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction

Abstract

Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods necessitate a substantial time expenditure when rendering at high resolutions due to the physically-based sampling and network inference time burdens. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.

Cite

Text

Zhang and Yuan. "High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction." AAAI Conference on Artificial Intelligence, 2024. doi:10.1609/AAAI.V38I7.28527

Markdown

[Zhang and Yuan. "High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction." AAAI Conference on Artificial Intelligence, 2024.](https://mlanthology.org/aaai/2024/zhang2024aaai-high/) doi:10.1609/AAAI.V38I7.28527

BibTeX

@inproceedings{zhang2024aaai-high,
  title     = {{High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction}},
  author    = {Zhang, Boyu and Yuan, Hongliang},
  booktitle = {AAAI Conference on Artificial Intelligence},
  year      = {2024},
  pages     = {7006-7014},
  doi       = {10.1609/AAAI.V38I7.28527},
  url       = {https://mlanthology.org/aaai/2024/zhang2024aaai-high/}
}