High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction
Abstract
Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods necessitate a substantial time expenditure when rendering at high resolutions due to the physically-based sampling and network inference time burdens. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
Cite
Text
Zhang and Yuan. "High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction." AAAI Conference on Artificial Intelligence, 2024. doi:10.1609/AAAI.V38I7.28527Markdown
[Zhang and Yuan. "High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction." AAAI Conference on Artificial Intelligence, 2024.](https://mlanthology.org/aaai/2024/zhang2024aaai-high/) doi:10.1609/AAAI.V38I7.28527BibTeX
@inproceedings{zhang2024aaai-high,
title = {{High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction}},
author = {Zhang, Boyu and Yuan, Hongliang},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2024},
pages = {7006-7014},
doi = {10.1609/AAAI.V38I7.28527},
url = {https://mlanthology.org/aaai/2024/zhang2024aaai-high/}
}