Rapid Learning in Constrained Minimax Games with Negative Momentum
Abstract
In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantees of convergence for our momentum-augmented learning algorithms. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.
Cite
Text
Fang et al. "Rapid Learning in Constrained Minimax Games with Negative Momentum." AAAI Conference on Artificial Intelligence, 2025. doi:10.1609/AAAI.V39I16.33817Markdown
[Fang et al. "Rapid Learning in Constrained Minimax Games with Negative Momentum." AAAI Conference on Artificial Intelligence, 2025.](https://mlanthology.org/aaai/2025/fang2025aaai-rapid/) doi:10.1609/AAAI.V39I16.33817BibTeX
@inproceedings{fang2025aaai-rapid,
title = {{Rapid Learning in Constrained Minimax Games with Negative Momentum}},
author = {Fang, Zijian and Liu, Zongkai and Yu, Chao and Hu, Chaohao},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2025},
pages = {16541-16549},
doi = {10.1609/AAAI.V39I16.33817},
url = {https://mlanthology.org/aaai/2025/fang2025aaai-rapid/}
}