SMOGS: Social Network Metrics of Game Success
Abstract
In this paper we propose a novel metric of basketball game success, derived from a team’s dynamic social network of game play. We combine ideas from random effects models for network links with taking a multi-resolution stochastic process approach to model passes between teammates. These passes can be viewed as directed dynamic relational links in a network. Multiplicative latent factors are introduced to study higher-order patterns in players’ interactions that distinguish a successful game from a loss. Parameters are estimated using a Markov chain Monte Carlo sampler. Results in simulation experiments suggest that the sampling scheme is effective in recovering the parameters. We also apply the model to the first high-resolution optical tracking data set collected in college basketball games. The learned latent factors demonstrate significant differences between players’ passing and receiving patterns in a loss, as opposed to a win. Our model is applicable to team sports other than basketball, as well as other time-varying network observations.
Cite
Text
Bu et al. "SMOGS: Social Network Metrics of Game Success." Artificial Intelligence and Statistics, 2019.Markdown
[Bu et al. "SMOGS: Social Network Metrics of Game Success." Artificial Intelligence and Statistics, 2019.](https://mlanthology.org/aistats/2019/bu2019aistats-smogs/)BibTeX
@inproceedings{bu2019aistats-smogs,
title = {{SMOGS: Social Network Metrics of Game Success}},
author = {Bu, Fan and Xu, Sonia and Heller, Katherine and Volfovsky, Alexander},
booktitle = {Artificial Intelligence and Statistics},
year = {2019},
pages = {2406-2414},
volume = {89},
url = {https://mlanthology.org/aistats/2019/bu2019aistats-smogs/}
}