Negative Momentum for Improved Game Dynamics
Abstract
Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics is more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.
Cite
Text
Gidel et al. "Negative Momentum for Improved Game Dynamics." Artificial Intelligence and Statistics, 2019.Markdown
[Gidel et al. "Negative Momentum for Improved Game Dynamics." Artificial Intelligence and Statistics, 2019.](https://mlanthology.org/aistats/2019/gidel2019aistats-negative/)BibTeX
@inproceedings{gidel2019aistats-negative,
title = {{Negative Momentum for Improved Game Dynamics}},
author = {Gidel, Gauthier and Hemmat, Reyhane Askari and Pezeshki, Mohammad and Le Priol, Rémi and Huang, Gabriel and Lacoste-Julien, Simon and Mitliagkas, Ioannis},
booktitle = {Artificial Intelligence and Statistics},
year = {2019},
pages = {1802-1811},
volume = {89},
url = {https://mlanthology.org/aistats/2019/gidel2019aistats-negative/}
}