Ordinal Potential-Based Player Rating

Abstract

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.

Cite

Text

Vadori and Savani. "Ordinal Potential-Based Player Rating." Artificial Intelligence and Statistics, 2024.

Markdown

[Vadori and Savani. "Ordinal Potential-Based Player Rating." Artificial Intelligence and Statistics, 2024.](https://mlanthology.org/aistats/2024/vadori2024aistats-ordinal/)

BibTeX

@inproceedings{vadori2024aistats-ordinal,
  title     = {{Ordinal Potential-Based Player Rating}},
  author    = {Vadori, Nelson and Savani, Rahul},
  booktitle = {Artificial Intelligence and Statistics},
  year      = {2024},
  pages     = {118-126},
  volume    = {238},
  url       = {https://mlanthology.org/aistats/2024/vadori2024aistats-ordinal/}
}