Björnsson, Yngvi

9 publications

IJCAI 2023 Unveiling Concepts Learned by a World-Class Chess-Playing Agent Aðalsteinn Pálsson, Yngvi Björnsson
IJCAI 2013 Sufficiency-Based Selection Strategy for MCTS Stefan Freyr Gudmundsson, Yngvi Björnsson
JAIR 2010 Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding Vadim Bulitko, Yngvi Björnsson, Ramon Lawrence
AAAI 2010 Learning Simulation Control in General Game-Playing Agents Hilmar Finnsson, Yngvi Björnsson
IJCAI 2009 TBA*: Time-Bounded A* Yngvi Björnsson, Vadim Bulitko, Nathan R. Sturtevant
JAIR 2008 Dynamic Control in Real-Time Heuristic Search Vadim Bulitko, Mitja Lustrek, Jonathan Schaeffer, Yngvi Björnsson, Sverrir Sigmundarson
AAAI 2008 Simulation-Based Approach to General Game Playing Hilmar Finnsson, Yngvi Björnsson
IJCAI 2005 Solving Checkers Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen
IJCAI 2003 Comparison of Different Grid Abstractions for Pathfinding on Maps Yngvi Björnsson, Markus Enzenberger, Robert Holte, Jonathan Schaeffer, Peter Yap