Iwasaki, Atsushi

22 publications

AAAI 2025 Approximate State Abstraction for Markov Games Hiroki Ishibashi, Kenshi Abe, Atsushi Iwasaki
ICLR 2025 Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games Kenshi Abe, Mitsuki Sakamoto, Kaito Ariu, Atsushi Iwasaki
ICML 2024 Adaptively Perturbed Mirror Descent for Learning in Games Kenshi Abe, Kaito Ariu, Mitsuki Sakamoto, Atsushi Iwasaki
AISTATS 2024 Learning Fair Division from Bandit Feedback Hakuei Yamada, Junpei Komiyama, Kenshi Abe, Atsushi Iwasaki
AISTATS 2023 Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Games Kenshi Abe, Kaito Ariu, Mitsuki Sakamoto, Kentaro Toyoshima, Atsushi Iwasaki
IJCAI 2022 Anytime Capacity Expansion in Medical Residency Match by Monte Carlo Tree Search Kenshi Abe, Junpei Komiyama, Atsushi Iwasaki
UAI 2022 Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Games Kenshi Abe, Mitsuki Sakamoto, Atsushi Iwasaki
AAAI 2020 Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach Atsushi Iwasaki, Tadashi Sekiguchi, Shun Yamamoto, Makoto Yokoo
AAAI 2018 Approximately Stable Matchings with Budget Constraints Yasushi Kawase, Atsushi Iwasaki
AAAI 2017 Achieving Sustainable Cooperation in Generalized Prisoner's Dilemma with Observation Errors Fuuki Shigenaka, Tadashi Sekiguchi, Atsushi Iwasaki, Makoto Yokoo
JAIR 2017 Controlled School Choice with Soft Bounds and Overlapping Types Ryoji Kurata, Naoto Hamada, Atsushi Iwasaki, Makoto Yokoo
IJCAI 2017 Near-Feasible Stable Matchings with Budget Constraints Yasushi Kawase, Atsushi Iwasaki
AAAI 2015 Controlled School Choice with Soft Bounds and Overlapping Types Ryoji Kurata, Masahiro Goto, Atsushi Iwasaki, Makoto Yokoo
IJCAI 2011 Concise Characteristic Function Representations in Coalitional Games Based on Agent Types Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makoto Yokoo
IJCAI 2011 Generalizing Envy-Freeness Toward Group of Agents Taiki Todo, Runcong Li, Xuemei Hu, Takayuki Mouri, Atsushi Iwasaki, Makoto Yokoo
IJCAI 2011 Real-Time Solving of Quantified CSPs Based on Monte-Carlo Game Tree Search Satomi Baba, Yongjoon Joe, Atsushi Iwasaki, Makoto Yokoo
AAAI 2010 Coalition Structure Generation Based on Distributed Constraint Optimization Suguru Ueda, Atsushi Iwasaki, Makoto Yokoo, Marius-Calin Silaghi, Katsutoshi Hirayama, Toshihiro Matsui
AAAI 2007 Making VCG More Robust in Combinatorial Auctions via Submodular Approximation Makoto Yokoo, Atsushi Iwasaki
AAAI 2006 A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments Naoki Ohta, Atsushi Iwasaki, Makoto Yokoo, Kohki Maruono, Vincent Conitzer, Tuomas Sandholm
AAAI 2005 A New Strategy-Proof Greedy-Allocation Combinatorial Auction Protocol and Its Extension to Open Ascending Auction Protocol Takayuki Ito, Makoto Yokoo, Atsushi Iwasaki, Shigeo Matsubara
AAAI 2005 Coalitional Games in Open Anonymous Environments Makoto Yokoo, Vincent Conitzer, Tuomas Sandholm, Naoki Ohta, Atsushi Iwasaki
IJCAI 2005 Coalitional Games in Open Anonymous Environments Makoto Yokoo, Vincent Conitzer, Tuomas Sandholm, Naoki Ohta, Atsushi Iwasaki