Muller, Paul

5 publications

IJCAI 2025 Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling Zun Li, Marc Lanctot, Kevin R. McKee, Luke Marris, Ian Gemp, Daniel Hennes, Paul Muller, Kate Larson, Yoram Bachrach, Michael P. Wellman
ICML 2022 Scalable Deep Reinforcement Learning Algorithms for Mean Field Games Mathieu Lauriere, Sarah Perrin, Sertan Girgin, Paul Muller, Ayush Jain, Theophile Cabannes, Georgios Piliouras, Julien Perolat, Romuald Elie, Olivier Pietquin, Matthieu Geist
JAIR 2021 Game Plan: What AI Can Do for Football, and What Football Can Do for AI Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang, Jerome T. Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adrià Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Pérolat, Bart De Vylder, S. M. Ali Eslami, Mark Rowland, Andrew Jaegle, Rémi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis
ICML 2021 Multi-Agent Training Beyond Zero-Sum with Correlated Equilibrium Meta-Solvers Luke Marris, Paul Muller, Marc Lanctot, Karl Tuyls, Thore Graepel
ICLR 2020 A Generalized Training Approach for Multiagent Learning Paul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls, Julien Perolat, Siqi Liu, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes, Zhe Wang, Guy Lever, Nicolas Heess, Thore Graepel, Remi Munos