Riedl, Mark O.

12 publications

AAAI 2021 Automated Storytelling via Causal, Commonsense Plot Ordering Prithviraj Ammanabrolu, Wesley Cheung, William Broniec, Mark O. Riedl
AAAI 2020 Story Realization: Expanding Plot Events into Sentences Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, Mark O. Riedl
IJCAI 2019 Controllable Neural Story Plot Generation via Reward Shaping Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, Mark O. Riedl
AAAI 2018 Event Representations for Automated Story Generation with Deep Neural Nets Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl
IJCAI 2017 Game Engine Learning from Video Matthew Guzdial, Boyang Li, Mark O. Riedl
AAAI 2015 Scheherazade: Crowd-Powered Interactive Narrative Generation Boyang Li, Mark O. Riedl
AAAI 2014 Automatic Game Design via Mechanic Generation Alexander Zook, Mark O. Riedl
AAAI 2014 Dramatis: A Computational Model of Suspense Brian O'Neill, Mark O. Riedl
AAAI 2013 Story Generation with Crowdsourced Plot Graphs Boyang Li, Stephen Lee-Urban, George Johnston, Mark O. Riedl
AAAI 2012 Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games Mark O. Riedl, Vadim Bulitko
JAIR 2010 Narrative Planning: Balancing Plot and Character Mark O. Riedl, Robert Michael Young
IJCAI 2005 Open-World Planning for Story Generation Mark O. Riedl, Robert Michael Young