Game Theory, On-Line Prediction and Boosting
Abstract
We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann’s famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the on-line prediction model is obtained by applying this gameplaying algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the “dual ” of this game. 1
Cite
Text
Freund and Schapire. "Game Theory, On-Line Prediction and Boosting." Annual Conference on Computational Learning Theory, 1996. doi:10.1145/238061.238163Markdown
[Freund and Schapire. "Game Theory, On-Line Prediction and Boosting." Annual Conference on Computational Learning Theory, 1996.](https://mlanthology.org/colt/1996/freund1996colt-game/) doi:10.1145/238061.238163BibTeX
@inproceedings{freund1996colt-game,
title = {{Game Theory, On-Line Prediction and Boosting}},
author = {Freund, Yoav and Schapire, Robert E.},
booktitle = {Annual Conference on Computational Learning Theory},
year = {1996},
pages = {325-332},
doi = {10.1145/238061.238163},
url = {https://mlanthology.org/colt/1996/freund1996colt-game/}
}