Thresholds for Reconstruction of Random Hypergraphs from Graph Projections
Abstract
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random $d$-uniform hypergraph from its projection. Feasibility of this task depends on $d$ and the density of hyperedges in the random hypergraph. For $d=3$ we precisely determine the threshold, while for $d\ge 4$ we give bounds. All of our feasibility results are obtained by exhibiting an efficient algorithm for reconstructing the original hypergraph, while infeasibility is information-theoretic. Our results also apply to mildly inhomogeneous random hypergrahps, including hypergraph stochastic block models (HSBM). A consequence of our results is an optimal HSBM recovery algorithm, improving on Gaudio and Joshi (2023a).
Cite
Text
Bresler et al. "Thresholds for Reconstruction of Random Hypergraphs from Graph Projections." Conference on Learning Theory, 2024.Markdown
[Bresler et al. "Thresholds for Reconstruction of Random Hypergraphs from Graph Projections." Conference on Learning Theory, 2024.](https://mlanthology.org/colt/2024/bresler2024colt-thresholds/)BibTeX
@inproceedings{bresler2024colt-thresholds,
title = {{Thresholds for Reconstruction of Random Hypergraphs from Graph Projections}},
author = {Bresler, Guy and Guo, Chenghao and Polyanskiy, Yury},
booktitle = {Conference on Learning Theory},
year = {2024},
pages = {632-647},
volume = {247},
url = {https://mlanthology.org/colt/2024/bresler2024colt-thresholds/}
}